<<<<----- Return to Wes Mantooth
W
A
S
D
window.onload = function() {
    
    /**
     * Begin mapping the keydown and keyup events to the A key
     * */
    // assign a function called Aup to the letter A's keyup event
    $w.game.bindkeys({
        KeyA:Aup
    },"keyup");
    // assign a function called A to the letter A's keydown event
    $w.game.bindkeys({
        KeyA:A
    },"keydown");
    /**
     * @param {Object} the event
     * */
    function A(e) {
        // add a class called "down" to the a DOM node using a prototype in the shortys.js file
        document.getElementsByClassName("a")[0].addClass("down");
        $w.log(e);
    }
    /**
     * @param {Object} the event
     * */
    function Aup(e) {
        // remove a class called "down" to the a DOM node using a prototype in the shortys.js file
        document.getElementsByClassName("a")[0].removeClass("down");
        $w.log(e);
    }
    /**
     * End mapping the letter A
     * */
    
    // --------------------------------------------------
    
    /**
     * Begin mapping the keydown and keyup events to the S key
     * */
    // assign a function called Sup to the letter S's keyup event
    $w.game.bindkeys({
        KeyS:Sup
    },"keyup");
    // assign a function called S to the letter S's keydown event
    $w.game.bindkeys({
        KeyS:S
    },"keydown");
    /**
     * @param {Object} the event
     * */
    function S(e) {
        // add a class called "down" to the a DOM node using a prototype in the shortys.js file
        document.getElementsByClassName("s")[0].addClass("down");
        $w.log(e);
    }
    /**
     * @param {Object} the event
     * */
    function Sup(e) {
        // remove a class called "down" to the a DOM node using a prototype in the shortys.js file
        document.getElementsByClassName("s")[0].removeClass("down");
        $w.log(e);
    }
    /**
     * End mapping the letter S
     * */
    
    // --------------------------------------------------
    
    /**
     * Begin mapping the keydown and keyup events to the D key
     * */
    // assign a function called Dup to the letter D's keyup event
    $w.game.bindkeys({
        KeyD:Dup
    },"keyup");
    // assign a function called D to the letter D's keydown event
    $w.game.bindkeys({
        KeyD:D
    },"keydown");
    /**
     * @param {Object} the event
     * */
    function D(e) {
        // add a class called "down" to the a DOM node using a prototype in the shortys.js file
        document.getElementsByClassName("d")[0].addClass("down");
        $w.log(e);
    }
    /**
     * @param {Object} the event
     * */
    function Dup(e) {
        // remove a class called "down" to the a DOM node using a prototype in the shortys.js file
        document.getElementsByClassName("d")[0].removeClass("down");
        $w.log(e);
    }
    /**
     * End mapping the letter D
     * */
    
    // --------------------------------------------------
    
    /**
     * Begin mapping the keydown and keyup events to the W key
     * */
    // assign a function called Wup to the letter W's keyup event
    $w.game.bindkeys({
        KeyW:Wup
    },"keyup");
    // assign a function called W to the letter W's keydown event
    $w.game.bindkeys({
        KeyW:W
    },"keydown");
    /**
     * @param {Object} the event
     * */
    function W(e) {
        // add a class called "down" to the a DOM node using a prototype in the shortys.js file
        document.getElementsByClassName("w")[0].addClass("down");
        $w.log(e);
    }
    /**
     * @param {Object} the event
     * */
    function Wup(e) {
        // remove a class called "down" to the a DOM node using a prototype in the shortys.js file
        document.getElementsByClassName("w")[0].removeClass("down");
        $w.log(e);
    }
    /**
     * End mapping the letter W
     * */
    
    // --------------------------------------------------
    
    /**
     * Begin mapping the keydown and keyup events to the Space key
     * */
    // assign a function called Spaceup to the letter Space's keyup event
    $w.game.bindkeys({
        Space:Spaceup
    },"keyup");
    // assign a function called Space to the letter Space's keydown event
    $w.game.bindkeys({
        Space:Space
    },"keydown");
    /**
     * @param {Object} the event
     * */
    function Space(e) {
        // add a class called "down" to the a DOM node using a prototype in the shortys.js file
        document.getElementsByClassName("space")[0].addClass("down");
        $w.log(e);
    }
    /**
     * @param {Object} the event
     * */
    function Spaceup(e) {
        // remove a class called "down" to the a DOM node using a prototype in the shortys.js file
        document.getElementsByClassName("space")[0].removeClass("down");
        $w.log(e);
    }
    /**
     * End mapping the Space Bar
     * */
}