window.onload = function() {
/**
* Begin mapping the keydown and keyup events to the A key
* */
// assign a function called Aup to the letter A's keyup event
$w.game.bindkeys({
KeyA:Aup
},"keyup");
// assign a function called A to the letter A's keydown event
$w.game.bindkeys({
KeyA:A
},"keydown");
/**
* @param {Object} the event
* */
function A(e) {
// add a class called "down" to the a DOM node using a prototype in the shortys.js file
document.getElementsByClassName("a")[0].addClass("down");
$w.log(e);
}
/**
* @param {Object} the event
* */
function Aup(e) {
// remove a class called "down" to the a DOM node using a prototype in the shortys.js file
document.getElementsByClassName("a")[0].removeClass("down");
$w.log(e);
}
/**
* End mapping the letter A
* */
// --------------------------------------------------
/**
* Begin mapping the keydown and keyup events to the S key
* */
// assign a function called Sup to the letter S's keyup event
$w.game.bindkeys({
KeyS:Sup
},"keyup");
// assign a function called S to the letter S's keydown event
$w.game.bindkeys({
KeyS:S
},"keydown");
/**
* @param {Object} the event
* */
function S(e) {
// add a class called "down" to the a DOM node using a prototype in the shortys.js file
document.getElementsByClassName("s")[0].addClass("down");
$w.log(e);
}
/**
* @param {Object} the event
* */
function Sup(e) {
// remove a class called "down" to the a DOM node using a prototype in the shortys.js file
document.getElementsByClassName("s")[0].removeClass("down");
$w.log(e);
}
/**
* End mapping the letter S
* */
// --------------------------------------------------
/**
* Begin mapping the keydown and keyup events to the D key
* */
// assign a function called Dup to the letter D's keyup event
$w.game.bindkeys({
KeyD:Dup
},"keyup");
// assign a function called D to the letter D's keydown event
$w.game.bindkeys({
KeyD:D
},"keydown");
/**
* @param {Object} the event
* */
function D(e) {
// add a class called "down" to the a DOM node using a prototype in the shortys.js file
document.getElementsByClassName("d")[0].addClass("down");
$w.log(e);
}
/**
* @param {Object} the event
* */
function Dup(e) {
// remove a class called "down" to the a DOM node using a prototype in the shortys.js file
document.getElementsByClassName("d")[0].removeClass("down");
$w.log(e);
}
/**
* End mapping the letter D
* */
// --------------------------------------------------
/**
* Begin mapping the keydown and keyup events to the W key
* */
// assign a function called Wup to the letter W's keyup event
$w.game.bindkeys({
KeyW:Wup
},"keyup");
// assign a function called W to the letter W's keydown event
$w.game.bindkeys({
KeyW:W
},"keydown");
/**
* @param {Object} the event
* */
function W(e) {
// add a class called "down" to the a DOM node using a prototype in the shortys.js file
document.getElementsByClassName("w")[0].addClass("down");
$w.log(e);
}
/**
* @param {Object} the event
* */
function Wup(e) {
// remove a class called "down" to the a DOM node using a prototype in the shortys.js file
document.getElementsByClassName("w")[0].removeClass("down");
$w.log(e);
}
/**
* End mapping the letter W
* */
// --------------------------------------------------
/**
* Begin mapping the keydown and keyup events to the Space key
* */
// assign a function called Spaceup to the letter Space's keyup event
$w.game.bindkeys({
Space:Spaceup
},"keyup");
// assign a function called Space to the letter Space's keydown event
$w.game.bindkeys({
Space:Space
},"keydown");
/**
* @param {Object} the event
* */
function Space(e) {
// add a class called "down" to the a DOM node using a prototype in the shortys.js file
document.getElementsByClassName("space")[0].addClass("down");
$w.log(e);
}
/**
* @param {Object} the event
* */
function Spaceup(e) {
// remove a class called "down" to the a DOM node using a prototype in the shortys.js file
document.getElementsByClassName("space")[0].removeClass("down");
$w.log(e);
}
/**
* End mapping the Space Bar
* */
}